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IsChargeTurret

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Revision as of 10:48, 15 August 2006 by DCoder (talk | contribs) (Well, technically (bool)0 == false, but still...)
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Flag: IsChargeTurret
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: VehicleTypes


If set, specifies that:

  • this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
  • this object should only use Template:TTL and Template:TTL, and ignore all other weapons it has.
Originally used only on the Prism Tank.