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EMEffect

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Revision as of 13:31, 28 February 2007 by Blade (talk | contribs) (updated CNC version compatibility for the flag and what doesn't work in RP)
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Flag: EMEffect
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's Damage in this case will define the duration of the paralysis. Paralyzed objects display the EMPulseSparkles ([AudioVisual]) animation over them.

The paralysis works exactly the same as the EMP Pulse in TS: