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EMEffect
Flag: | EMEffect |
File(s): | rules(md).ini |
Values: | boolean (yes/no or true/false) |
Special Values: | None |
Default: | no |
Applicable to: | Warheads |
If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's Damage in this case will define the duration of the paralysis. Paralyzed objects display the EMPulseSparkles ([AudioVisual]) animation over them.
The paralysis works exactly the same as the EMP Pulse in TS:
- stops all VehicleTypes,
- stops landed AircraftTypes, (currently not implemented in RP)
- stops Cyborg=yes InfantryTypes, (currently not implemented in RP)
- turns off Powered=yes BuildingTypes in range.