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EMPulseCannon
Flag: | EMPulseCannon |
File(s): | Rules(md).ini |
Values: | Boolean |
Special Values: | None |
Default: | no |
Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.
Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.
Weapon of building with EMPulseCannon=yes set, must have valid Report value.