ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IonBlast

From ModEnc
Revision as of 16:42, 10 March 2007 by Nighthawk200 (talk | contribs) (Template Updated. Added RP note. Left out RA2 as it isn't used there.)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBlast
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies the animation played when a Super Weapon with Template:TTL hits the ground (and/or its target). Both this animation and the one set under Template:TTL are played at the same time.
In Yuri's Revenge, a Super Weapon with Template:TTL also uses this animation as the "blast wave".

RockPatch Info

In RockPatch version CE and higher, this animation is also played when any Super Weapon with Template:TTL strikes the designated location along with the animation specified in Template:TTL. As this anim is used with the Genetic Mutator as well, if you are using both Super Weapon types, then try to use an animation suitable to both.