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Damage
Flag: | Damage |
File(s): | Rules(md).ini, Art(md).ini |
Values: | integer |
Default: | 0? |
Applicable to: | Weapons, Particles, VoxelAnims, Animations |
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris/particle delivers. The Verses= and other warhead flags can alter this number before it is applied to the affected object(s).
(In RA1, this is only applicable to weapons, since the other applicable objects exist only in TS and later.)