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CliffBackImpassability

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Revision as of 15:20, 19 June 2008 by Nighthawk200 (talk | contribs) (Time to be random. Updating with DCoder's info.)
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Flag: CliffBackImpassability
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, as the game will then assume that all cliffs are 4 cells high.