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AmbientDamage

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Revision as of 05:26, 9 October 2008 by Beowulf (talk | contribs)
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Flag: AmbientDamage
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Weapons


This flag defines the amount of damage which is inflicted along the trajectory of the weapon. It is not completely ignorant of armor classes and other properties that can change the amount of damage. In other words, it will obey all damage parameters to determine the damage on the target. However, it is not immune to friendly fire and is ignorant of ownership.