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Height

From ModEnc
Revision as of 06:28, 29 December 2008 by Renegade (talk | contribs) (I don't have any ini files here, so somebody go and fact-check/fix this)
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Flag: Height
File(s): art(md).ini, rules(md).ini, Maps
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.


In Art

In Art(md).ini, this flag is placed on BuildingTypes art and specifies how tall a building is. This influences, among other things, whether or not JumpJets and AircraftTypes have to ascend higher to fly over this building.

In Rules

In Rules(md).ini, this flag is placed on SmudgeTypes, and tells the game the length of a smudge's Y-axis in pixels, i.e. its height in 2-dimensional image terms.

In Maps

[Header]

In the header of maps, this flag tells the game the length of its preview's Y-axis in pixels, i.e. its height in 2-dimensional image terms.

[RandomMap]

On saved random maps, Height also gives the "height" of the map in the sense of its length from north edge to south edge (i.e. diagonally from top-left to bottom-right). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)
This value cannot be set manually - it is determined automatically by the Random Map Generator.


See also