ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
MultiplayerAICM
Flag: | MultiplayerAICM |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. (Limited to: integers, one for each Difficulty level) |
Applicable to: | General |
Each AI player whose country is Template:TTL gets an additional amount of cash at the beginning of the match. The amount is:
int availMoney = House->Available_Money(); // in this case that is the money that house starts with int AICM = Rules->MultiplayerAICM[House->AI_Difficulty]; int bonus = AICM * 0.01 * availMoney; House->GiveMoney(bonus);
In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount.