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|Values:||Comma-separated list of integers. (Limited to: integers, one for each Difficulty level)|
Each AI player whose house/country is MultiplayPassive=no gets an additional amount of cash at the beginning of the match. The amount is:
int availMoney = House->Available_Money(); // in this case that is the money that house starts with int AICM = Rules->MultiplayerAICM[House->AI_Difficulty]; int bonus = AICM * 0.01 * availMoney; House->GiveMoney(bonus);
In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount.