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BaseNormal

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Revision as of 07:28, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BaseNormal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Specifies whether or not this BuildingType expands the area in which you can place further BuildingTypes. Generally, base defenses do not expand the player's build area but 'normal' buildings do.

The distance you may place new BuildingTypes away from a BuildingType with BaseNormal=yes set is determined by the new BuildingType's Adjacent flag.

Inconsistencies in YR

It seems that the developers forgot to add BaseNormal=no to some BuildingTypes that should not have had the default BaseNormal=yes. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the UMP.

See also