ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ContentScan

From ModEnc
Revision as of 07:46, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ContentScan
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Difficulty, IQ


Content Scanning is where computer-controlled units will consider the Points and ThreatPosed values of units within transports, as well as that of the transport itself, when looking for threats. If content scanning is on, the passenger and transport Points and ThreatPosed values are added together to give a total threat value, which the AI then uses. In all other cases, only the Points and ThreatPosed of the transport are used.

In IQ settings

Controls what IQ level a house should have before its units will use content scanning.

In Difficulty Settings

Controls whether the computer can use content scanning at this difficulty.