ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ThreatPosed

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ThreatPosed
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0 for BuildingTypes, ? for others.
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Determine the threat level of the technos.

Notes

If SpecialThreatValue=1, it should be set to 0 to avoid interfering with logical operations.

By default, units will not actively attack objects belonging to Neutral houses

If the target has no weapons, simply changing ThreatPosed will not mark them as active attack targets.

  • For example, if you want units to actively attack enemy buildings, you need to additionally give these buildings a dummy weapon.

Non-building-type technos will still be actively targeted even when ThreatPosed=0 and unarmed.

See Also

The Threat System