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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Determines the threat rating of this object used in the threat evaluation and targeting logic. Should be set on a scale of 0 - 100. You should set this to 0 if you use the special case of setting SpecialThreatValue=1 otherwise the special threat logic can be nullified. You should ensure this is set to 0 for building add-ons (upgrades) as they are special case structures that do not actually exist by default (they are normally displayed as auxiliary animations on the parent structure rather than as a new structure). Finally, this should be set to 0 for objects which are purely anti-air as aircraft do not use the threat rating values. NOTE: high values for this on BuildingTypes have been known to make the AI build many of them.