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ThreatPosed
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| Flag: | ThreatPosed |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 0 for BuildingTypes, ? for others. |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Determine the threat level of the technos.
Notes
If SpecialThreatValue=1, it should be set to 0 to avoid interfering with logical operations.
By default, units will not actively attack objects belonging to Neutral houses
If the target has no weapons, simply changing ThreatPosed will not mark them as active attack targets.
- For example, if you want units to actively attack enemy buildings, you need to additionally give these buildings a dummy weapon.
Non-building-type technos will still be actively targeted even when ThreatPosed=0 and unarmed.