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GuardRange
Flag: | GuardRange |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | Range of the unit's current primary weapon |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the range, in cells, that this unit will scan for targets to attack.
As a special case, GuardRange is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).