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Thief
Flag: | Thief |
File(s): | Rules(md).ini |
Values: | Booleans |
Default: | no |
Applicable to: | InfantryTypes |
In games prior to Red Alert 2, specifies whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains.
In Red Alert 2 and Yuri's Revenge, it allows entrance to a refinery but does not steal any money (that is now achieved using Agent=yes).
In Red Alert 2 and Yuri's Revenge, Thief=yes is required for VehicleThief=yes to work correctly (unlike Tiberian Sun and Firestorm where Thief=yes was not required).
Bugs/Side-Effects/Unexpected Limitations
In Yuri's Revenge at least, if Thief=yes is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Thief=yes on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.