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Thief

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Revision as of 08:43, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Thief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes



In games prior to Red Alert 2, specifies whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains.

In Red Alert 2 and Yuri's Revenge, it allows entrance to a refinery but does not steal any money (that is now achieved using Agent=yes).

In Red Alert 2 and Yuri's Revenge, Thief=yes is required for VehicleThief=yes to work correctly (unlike Tiberian Sun and Firestorm where Thief=yes was not required).

Bugs/Side-Effects/Unexpected Limitations

In Yuri's Revenge at least, if Thief=yes is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Thief=yes on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.