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TiberiumTransmogrify

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Revision as of 13:38, 12 May 2010 by 92.135.14.201 (talk)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumTransmogrify
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.



The percentage chance that an InfantryType which does not have TiberiumProof=yes set
will 'transmogrify' into the unit type defined by the SmallVisceroid= statement
when they die through contact with Ore.

Although parsed, this does not appear to get used in Red Alert 2
as the logic which causes Ore to inflict damage on infantry appears to have been disabled.

Default value 1st seen in TIBSUN.MIX
Section "RULE*.INI"
"[General]"
"; Bret's hack section"

TiberiumTransmogrify=40