ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

File.Taunt

From ModEnc
Revision as of 18:03, 10 August 2010 by Nighthawk200 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: File.Taunt
File(s): rules(md).ini
Values: Values that don't conform to any typical format (see article)
Extension Version: All versions.
Applicable to: Countries

This flag is part of Ares. Do not use it without Ares installed.



This flag controls what taunt files this country uses.
The general syntax is as follows:

[Country]
File.Taunt=Taunts\filename%02i.wav

The "Taunts\" indicates that these taunts are within the "Taunts" subfolder of the game. This is where your new taunt audio files should be placed. Do not omit the "Taunts\" part of the string, or change it to use any other folder.
"filename" is the non-numeric part of your taunt filename.
"%02i" is special syntax that means "two digit integer". The "%02i" is replaced with the numbers 01 - 08 in actual use.
".wav" is the file extension, which is required.

Example:

[Country]
File.Taunt=Taunts\tauam%02i.wav

Which will make the game load "tauam01.wav" through to "tauam08.wav".