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Elasticity

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Revision as of 23:49, 9 January 2012 by Vinifera7 (talk | contribs) (Complete sentences are good. So is correct templating.)
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On Projectiles

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.75
Applicable to: Projectiles


This flag specifies the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75).

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): art(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: Animations


This flag specifies the bounciness of a debris animation with Bouncer=yes.

On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: VoxelAnims


This flag specifies the bounciness of a voxel debris animation.