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TiberiumChainReaction

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Revision as of 14:36, 6 October 2013 by AlexB (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |types={{Categ|Animations}} |values={{Values|boolean}} |default=no |ts=yes |fs=yes |ra2=yes |yr=yes }} Whether the anim...")
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumChainReaction
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


Whether the animation is part of the chain reaction effect. This is not to be confused with ChainReaction on OverlayTypes.

If an animation with this tag enabled hits a cell containing Tiberium, the Tiberium is removed.

With a chance of 33%, one of the Tiberium's Debris is spawned (if defined), remapping to the Tiberium's Color.

Finally, the cell receives a damage of TiberiumExplosionDamage using C4Warhead.

If the Tiberium's Debris have TiberiumChainReaction=yes set, this creates a chain reaction effect repeating until no debris hit a cell containing Tiberium.