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InfiniteMindControl

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Revision as of 21:38, 23 May 2015 by Millefeuille (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: High
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


In Yuri's Revenge, on weapons which use a warhead that has has MindControl set, the Damage value determines the number of victims that can be controlled simultaneously by a unit that has said weapon. If this number of victims are controlled, and the controller attempts to control additional targets, an already-controlled unit will be released from control to "make room" for the new victim. If InfiniteMindControl is set on a weapon which uses a warhead that has MindControl set, attempting to control additional targets in excess of the weapon's Damage will not cause previously-controlled units to be relinquished - instead, the controlling unit will take gradual damage while the number of targets it controls exceeds the Damage of its mind-control weapon. Damage is increased for each successive victim that is added above this limit.