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FreeAfterPlaying

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Revision as of 10:20, 9 March 2017 by Crimsonum (talk | contribs) (Created page with "{{Flag |files={{Categ|art(md).ini}} |values=boolean |default=no |types={{Categ|Animations}} |ts=yes |fs=yes |ra2obsolete=yes }} If set, this animation will be cleared from th...")
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Flag: FreeAfterPlaying
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations

Logic related to FreeAfterPlaying, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



If set, this animation will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with DemandLoad, which loads the animation only when it's required during the game. This was especially meaningful in the days when RAM was far more limited and had to be conserved.

See Also