ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

NoShadow

From ModEnc
Revision as of 15:35, 9 October 2024 by Testid123 (talk | contribs)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoShadow
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes


Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.

Note

  • For SHP images, this tag will really work. Only when the SHP image It has only gone through the process Convert Shadows: TS-> Ra2 (the command Convert Shadows: TS-> Ra2 is available in the program Open Source SHP Builder).

  • For Voxel files The command Convert Shadows: TS-> Ra2 was used automatically (even if it was a Voxel file).