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FireUpSounds

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Revision as of 10:57, 13 January 2025 by Testid123 (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FireUpSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence FireUp(Primary,ElitePrimary,Weapon1,EliteWeapon1) and can be any sound as defined in the SOUND.INI file.
Usage example:
[YuriXSequence]
FireUpSounds= 1 TanyaPrimeAttackCommand
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

VoiceAttack
VoiceSpecialAttack
SecondaryFireSounds
WetAttackSounds