ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ProneSounds

From ModEnc
Revision as of 13:49, 3 February 2025 by Testid123 (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence Prone and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[InfantrySequence]'''<br> '''ProneSounds=1 Sound'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more c...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence Prone and can be any sound as defined in the SOUND.INI file.
Usage example:
[InfantrySequence]
ProneSounds=1 Sound
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.