PreImpactAnim.Moves

Revision as of 16:14, 19 April 2025 by DeathFish (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|boolean}} |default=no |extver=<i>2.0+</i>. |types={{Categ|Warheads}} |ares=yes |aresflag=yes }} Can be used to optionally move the bullet when the animation used as {{f|PreImpactAnim|link}} moves while playing. If ''yes'', moves the bullet to the last location of the animation and sets the target to the cell containing the animation.")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PreImpactAnim.Moves
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Extension Version: 2.0+.
Applicable to: Warheads

This flag is part of Ares. Do not use it without Ares installed.



Can be used to optionally move the bullet when the animation used as PreImpactAnim moves while playing.

If yes, moves the bullet to the last location of the animation and sets the target to the cell containing the animation.