ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

CivEvac

From ModEnc
Revision as of 15:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CivEvac
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This is used to enable the evacuation of civilian units in certain single player missions and can be set to 'yes' or 'no'. If you set this to 'yes', then any player-controlled unit with a Passengers= value set will automatically take off and leave the map when it has been filled with civilians (filled means it has reached its payload capacity as defined by the value held in its Passengers= statement). If you set this to 'no' then the transport will not attempt to leave the map unless you have defined a Trigger= and an Action= to make it do so. Civilian units are defined as those units from the [InfantryTypes] list in the RULES file which have Civilian=yes set.