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AIBuildsWalls

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIBuildsWalls
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not the AI will build walls when it is an Allied army. Appears to have no effect as structures can now have the ProtectWithWall= tag which makes the AI more effective at wall deployment. In either case, the AI has never been any good at building walls and the 'new' wall logic that was implemented in Tiberian Sun (where you could string wall sections together as determined by their GuardRange= ) simply causes more problems and the AI eventually makes its own base practically impassable - this in turn causes the game to slow to a crawl as the AI tries to deploy structures and move units around a base that consists of many adjoined walls.