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BaseUnit
From ModEnc
Flag: | BaseUnit |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
This lists the units to consider 'home' (Allied, Soviet) when no structures are present and thus the point jumped to on the map when a player hits the 'home' key as defined in KEYBOARD.INI. This is also used when the game determines which unit you will always get when the game starts (i.e. your MCV) and changing this is one way to get players to start without an MCV thus disabling base building (note that whatever unit you place here, its loss still counts as an MCV so losing it will constitute a 'game over' trigger). Must be valid unit names from the [VehicleTypes]list and be defined as all units are.