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HunterSeekerDetonateProximity

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Flag: HunterSeekerDetonateProximity
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




The distance, in leptons, that a unit with HunterSeeker=yes set (which must also be defined with the GDIHunterSeeker= or NodHunterSeeker= statements) will detonate. This removes the need for the Hunter Seeker's weapon to have the Suicide=yes property. It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2.