ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AIForcePredictionFudge

From ModEnc
Revision as of 16:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIForcePredictionFudge
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




To decide what base defense to use, since all of the new ones in Yuri's Revenge do not do conventional damage, the AI will analyze its enemy's force (in money terms) and pick Air, Armor or Infantry. This analysis is fudged by difficulty level (Brutal, Normal, Easy) by the percentages specified here (+/- n%). Once the pick is made, all currently buildable base defenses will be made into a weighted distribution based on their AntiXXXValue= numbers. The AI knows to consider Rocketeers as Air, as well as Blimps and V3 Rockets.

(Yuri's Revenge Only)