ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AirstripLimit

From ModEnc
Revision as of 15:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstripLimit
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This determines the maximum number of structures determined by the BuildAirstrip= statement (Soviet forces), regardless of the current ratio achieved or the size of the computer base. its worth noting that to make life trickier for players, setting this value to greater than 1 will mean the computer will also get a further bonus to build speed for Aircraft Types as it has more than one of that Factory Type in its base. NOTE: this is set to 0 by default as Soviet armies do not have a Factory Type that produces Aircraft Types. If you create one in your mod, you should ensure that you set this value accordingly or the AI may not strive to build one and utilize it correctly, even with AIBuildThis=yes set on that structure.