IsTrain
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Flag: | IsTrain |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this VehicleType should be considered a Train which is residual from Tiberian Sun. This forms a special case only for units with the drive Locomotor= and setting this to 'yes' forces the unit to move and remain only on an OverlayType with Land=Railroad set and use the rules for 'tracked' movement rather than 'wheeled'. Setting the TrainCrate= flag to 'yes' in your map file will also result in this unit leaving a crate when it is destroyed. This also prevents the unit from 'turning' to move in a new direction - it will move in the direction faced, along the track, until it reaches it's new designated destination, provided it is on an overlay tile which has Land=Railroad set. NOTE: use of this tag on a standard VehicleType renders the unit able to instantly destroy any other object it comes into contact with - this property is residual from Tiberian Sun where trains would destroy anything that got in their path when driving on a railroad - the result is however that the unit invariably destroys the Factory= from which it is produced.