NotHuman
Flag: | NotHuman |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this InfantryType is human. The effect of this is that the InfDeath= section of a warhead is ignored when this unit is destroyed by it, with the 'die' sections of its ART.INI sequence appropriately being used instead. This is used in Red Alert 2 for the Alligator and the Cow to ensure they do not display, for example, the FlamingInfantry= animation when they are burned to death as it would look crazy for them to run around in the shape of a soldier. Use of this tag also means that when the unit is killed, the DeadBodies= animations are not displayed either (as they are all human shaped).