ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ReadinessReductionMultiplier
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | ReadinessReductionMultiplier |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
If this object has DamageReducesReadiness=yes set, then this tag can also be used to tweak the amount by which sustained damage reduces its readiness to fire. Setting this to '0' cancels the readiness reduction (i.e. a multiplier of zero against its Ammo= value).