VoxelAnims
Flag: | VoxelAnims |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
This section comprises of a list, numbered starting at '1', of all the available 'voxel' animations in the game. This list is used by the relevant Action= from within map files to display a voxel animation at a specified Waypoint= (see the Map Editing Guide). Each entry in this list should also have a corresponding section defined in the RULES.INI file.
Voxel animations are meant to be flying debris types which are spawned upon the destruction of an object - things like turrets, tires and axles make good debris animations. Surprisingly, this effect is used comparatively little in Red Alert 2 (it was the same case with Tiberian Sun), presumably to keep the game running at a good pace, although some of the complex calculations required to make some of the following tags work have been known to cause Internal Errors - for this reason, you should use caution when editing these or creating new ones. The following tags are valid when defining a voxel animation with its own section;-