NoUseTileLandType
Flag: | NoUseTileLandType |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and specifies whether or not this overlay can be 'tiled' in the say way that Ore and Gems can be (which gives the effect that it can 'grow'). This defaults to 'no' and relies on the SHP itself being one of a series with each one having several states which show the overlay in various states of 'growth'. Overall, when set to 'no', this makes the game engine treat the overlay in the same way as isometric tiles used for LAT areas when creating the map. When set to 'yes' the game will simply treat the overlay image as it would a normal SHP based object.