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InfDeath

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Revision as of 07:21, 6 May 2006 by DCoder (talk | contribs) (Rewrite)
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Flag: InfDeath
File(s): rules(md).ini
Values: integers
Special Values: none
Default: 0
Applicable to: Warheads


InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.

InfDeath Valid in Animation
RA1 TS RA2 YR
0 Yes Yes Yes Yes null
1 Yes Yes Yes Yes In RA1, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry
2 Yes Yes Yes Yes In RA1, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry
3 Yes Yes Yes Yes In RA1, flying death (armor piercing), afterwards, InfantryExplode= ([AudioVisual])
4 Yes Yes Yes Yes In RA1, burn death (flames), afterwards, FlamingInfantry= ([AudioVisual])
5 Yes Yes Yes Yes In RA1, electro death, afterwards, second animation (#1) from [Animations]
6 No No Yes Yes InfantryHeadPop ([AudioVisual])
7 No No Yes Yes InfantryNuked ([AudioVisual])
8 No No No Yes InfantryVirus ([AudioVisual])
9 No No No Yes InfantryMutate ([AudioVisual])
10 No No No Yes InfantryBrute ([AudioVisual])