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ElitePrimary

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Revision as of 05:12, 27 May 2006 by DCoder (talk | contribs) (Rewrite)
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Flag: ElitePrimary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Special Values: none
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Primary= weapon when the object reaches "Elite" state.