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DMislTurnRate

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Flag: DMislTurnRate
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Pitch manoeuvrability of the Dreadnaught Missile when in the air. Same variable used by Aircraft.

Negative Values

Putting a negative value here will result in the V3 Rocket spinning continuously in a circle

For example, putting a big negative integer like -0.8 will result in a very small circle, while putting an extremely small negative integer like 0.00000001 will result in an extremely large circle

Kenosis demonstrates negaive turn rate https://ppmforums.com/viewtopic.php?t=35446