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TargetStrengthCoefficientDefault

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Flag: TargetStrengthCoefficientDefault
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Coefficient applied to an objects threat rating when considering engaging a target which has a higher strength than itself. This is designed to get a unit to consider whether or not to attack something with higher strength, as the process of doing so may involve the unit itself being destroyed (i.e. a suicidal attack) when the target returns fire. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0).