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Difference between revisions of "AIBasePlanningSide"

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(Added note to use 3 for RP added fourth sides.)
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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
Used by the AI when it is considering what to build next and supports the ability for the AI to play properly in Unholy Alliance games. Should be set to '0' for Allied AI players, '1' for Soviet AI players and '2' for Yuri AI players.
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Used by the AI when it is considering what to build next and supports the ability for the AI to play properly in Unholy Alliance games. Should be set to '0' for Allied AI players, '1' for Soviet AI players and '2' for Yuri AI players.<br>
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*<b>If you have added a fourth side using the Rock Patch, use '3' for this side. ~ [[User:Nighthawk200|Nighthawk200]]</b>

Revision as of 18:14, 8 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIBasePlanningSide
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Used by the AI when it is considering what to build next and supports the ability for the AI to play properly in Unholy Alliance games. Should be set to '0' for Allied AI players, '1' for Soviet AI players and '2' for Yuri AI players.

  • If you have added a fourth side using the Rock Patch, use '3' for this side. ~ Nighthawk200