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Difference between revisions of "ActivateSound"
From ModEnc
Nighthawk200 (talk | contribs) (Dedeezirified.) |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
− | }}This flag defines the sound that will be played whenever {{ | + | }}This flag defines the sound that will be played whenever {{f|VehicleTypes|link}} with {{f|PoweredUnit|yes|link}} are brought back online, either through power restoration, or rebuilding the relevant {{f|PowersUnit|link}} structure. |
==On VehicleTypes== | ==On VehicleTypes== | ||
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|rp=yes | |rp=yes | ||
}} | }} | ||
− | This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different {{ | + | This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different {{f|ActivateSound|link}} than another one. |
Latest revision as of 09:18, 27 November 2009
This flag has two applications within rulesmd.ini.
Contents
In AudioVisual
Flag: | ActivateSound |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Applicable to: | AudioVisual |
This flag defines the sound that will be played whenever VehicleTypes with PoweredUnit=yes are brought back online, either through power restoration, or rebuilding the relevant PowersUnit structure.
On VehicleTypes
Flag: | ActivateSound |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Applicable to: | VehicleTypes |
This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different ActivateSound than another one.