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Difference between revisions of "AltPalette"

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|values={{Values|boolean}}
 
|values={{Values|boolean}}
 
|default=no
 
|default=no
|types={{Categ|Animation|Animations}}
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|types={{Categ|Animations}}
|ra=no
 
|am=no
 
|cs=no
 
 
|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes
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}}
 
}}
  
If {{TTL|AltPalette|yes}} is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.
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If {{f|AltPalette|yes|link}} is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.
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{{bugs}}
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This flag also forces the animation to be always drawn at full brightness, similar to {{f|UseNormalLight|yes|link}}.
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== See Also ==
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*[[ShouldUseCellDrawer]]

Latest revision as of 13:06, 28 September 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AltPalette
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


If AltPalette=yes is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

This flag also forces the animation to be always drawn at full brightness, similar to UseNormalLight=yes.

See Also