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Difference between revisions of "AtomDamage"
From ModEnc
Nighthawk200 (talk | contribs) m (Adding flag template value as opposed to separate template.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=integers | ||
+ | |special=None | ||
+ | |default=0 ? | ||
+ | |types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR) | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the amount of [[Damage]] dealt by a Nuclear Missile in Red Alert. Obsolete in later games. |
Latest revision as of 13:30, 8 June 2008
Flag: | AtomDamage |
File(s): | Rules(md).ini |
Values: | integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | General (RA), CombatDamage (TS - YR) |
Logic related to AtomDamage, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.