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Difference between revisions of "BarrelDebris"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Lists the voxel animations to display as debris from barrel explosions. The animations must be from the [VoxelAnims] list and be defined in ART.INI.
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|name=BarrelDebris
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|files={{Categ|Rules(md).ini}}
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|values=comma separated list of strings (names of VoxelAnims)
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|default=none
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|types={{FlagMoved|TS/FS/RA2}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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This flag specifies a list of [[VoxelAnims]] from which one is randomly chosen and spawned as debris when an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed.

Latest revision as of 09:27, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelDebris
File(s): Rules(md).ini
Values: comma separated list of strings (names of VoxelAnims)
Default: none
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


This flag specifies a list of VoxelAnims from which one is randomly chosen and spawned as debris when an OverlayType with Explodes=yes is destroyed.