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Difference between revisions of "BuildTimeMultiplier"

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(Rewrite - way too complicated phrasing again.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the multiplier to the time it takes for this object to be built. Can be used to make cheaper units take longer to build and expensive objects quicker to build as the Credits= value normally dictates how long it takes to build something. The structure also needs FactoryPlant=yes set for this to work.<br />
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|files={{categ|rules(md).ini}}
(Yuri's Revenge Only)
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|values={{values|floats}}
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|default=1.0
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|types=[[VehicleTypes]], [[BuildingTypes]], [[InfantryTypes]], [[AircraftTypes]]
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|yr=yes
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|rp=yes
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}}  
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'''<code>BuildTimeMultiplier</code>''' is a multiplier to the time it takes for an object to be built. In unmodified {{yr}}, it is used primarily to make cheap tanks take longer to build, in order to make early tank rushes difficult or to generally balance out the game. It does, however, also work the other way around, and can speed up the build time of expensive units.

Latest revision as of 02:33, 15 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildTimeMultiplier
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: VehicleTypes, BuildingTypes, InfantryTypes, AircraftTypes


BuildTimeMultiplier is a multiplier to the time it takes for an object to be built. In unmodified Yuri's Revenge, it is used primarily to make cheap tanks take longer to build, in order to make early tank rushes difficult or to generally balance out the game. It does, however, also work the other way around, and can speed up the build time of expensive units.