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Difference between revisions of "Bullets"

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Revision as of 17:52, 5 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bullets
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' - defaults to 'no'. If this is used, the Bright=yes tag on the weapon itself is used instead to create the Bright=yes effect with every shot of the 'bullet' rather than every impact of the warhead. The overall effect is that the combat light is always the same size - in this case, its size is not calculated based on the Damage= inflicted.