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Difference between revisions of "Bullets"
From ModEnc
(de-dz, dz was so wrong... (didn't we have a template to mark up dz-wrongness?)) |
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− | {{ | + | {{flag |
− | + | |values={{values|boolean}} | |
+ | |types={{categ|warheads}} | ||
+ | |default=0 | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | == In {{ra2}} == | ||
+ | |||
+ | If set, an InfantryType wielding a weapon with this warhead uses {{Tt|Tip:MachineGun}} as its IFV name, instead of following [[Transforming Tooltips|the normal naming rules]]. | ||
+ | |||
+ | == In {{yr}} == | ||
+ | {{Obsolete|{{yr}}}} | ||
+ | This flag is parsed, but has absolutely no effect. |
Revision as of 09:36, 20 July 2008
Flag: | Bullets |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | 0 |
Applicable to: | warheads |
In Red Alert 2
If set, an InfantryType wielding a weapon with this warhead uses Tip:MachineGun as its IFV name, instead of following the normal naming rules.
In Yuri's Revenge
This flag is parsed, but has absolutely no effect.