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Difference between revisions of "Bunkerable"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this VehicleType can enter a BuildingType with Bunker=yes set. This defaults to 'yes' for all VehicleTypes and 'no' for all other objects.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|Rules(md).ini}}
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|values={{Values|boolean}}
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|default=yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
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|types={{Categ|VehicleTypes}} (YR)
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|yr=yes
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}}
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Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter.

Latest revision as of 09:42, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bunkerable
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
Applicable to: VehicleTypes (YR)


Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.