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Difference between revisions of "CanOccupyFire"

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Latest revision as of 08:47, 5 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanOccupyFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


This flag determines whether or not a building with CanBeOccupied=yes and MaxNumberOccupants set to a positive integer greater than 0, will allow its occupants to fire weapons from inside of it.

An infantry with Occupier=yes that is occupying the building will fire OccupyWeapon if its veterancy status is "green" or "veteran", and EliteOccupyWeapon if "elite".

See also